Shader Type: State (Tool)
Output: Vector value
Saves vector-type parameters available in the raytracing state structure.
This node is intended for Shader developers who require low-level information during the raytracing process.
You should have some shader-writing knowledge in either mental ray 1.9, 2.0, or 2.1 in order to use this tool properly.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input |
Defines the Vector input to save. |
Usually used at the left end of a render tree effect to generate a vector value for a shader.
Autodesk Softimage v.7.5