Cubic 1

Shader Type: Environment (Tool)

Output: Color (RGB) value

Is similar to the spherical environment shader. It can accept only one texture mapped on an infinite cube. This tool can be used as a texture, environment, or lens shader. This shader differs from the Cubic Mapping 1 shader because of its Direction parameter.

Name

The shader’s name. Enter any name you like, or leave the default.

Image

Defines an image clip to use. Click Edit to open a property page for the image clip being presently used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source.

Image View Window

Displays the selected image. You can right-click on the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image.

Cube Position (XYZ)

Defines the cube’s center position in X, Y, and Z coordinates. Acts like the cube’s translation.

Cube Size (XYZ)

Defines the cubes size in each of the 3 axes. The distances are measured form the cube’s center, which is defined in the cube position parameter. Acts like the cube’s scaling.

Direction

Defines the ray direction.



Autodesk Softimage v.7.5