Shader Type: Environment (Tool)
Output: Color (RGB) value
Is similar to the spherical environment shader. It can accept only one texture mapped on an infinite cube. This tool can be used as a texture, environment, or lens shader. This shader differs from the Cubic Mapping 1 shader because of its Direction parameter.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Image |
Defines an image clip to use. Click Edit to open a property page for the image clip being presently used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source. |
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Image View Window |
Displays the selected image. You can right-click on the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image. |
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Cube Position (XYZ) |
Defines the cube’s center position in X, Y, and Z coordinates. Acts like the cube’s translation. |
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Cube Size (XYZ) |
Defines the cubes size in each of the 3 axes. The distances are measured form the cube’s center, which is defined in the cube position parameter. Acts like the cube’s scaling. |
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Direction |
Defines the ray direction. |
Autodesk Softimage v.7.5