| Cube | Front, Back, Left, Right, Top, Bottom
Shader Type: Environment (Tool)
Output: Color (RGB) value
Is similar to the Spherical environment shader except it can map up to six textures on an infinite cube. This tool can be used as a texture, environment, or lens shader. This shader differs from the Cubic Mapping 6 shader because of its Position and Size parameters.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Cube Position (XYZ) |
Defines the cube’s center position in X, Y, and Z coordinates. |
|
Cube Size (XYZ) |
Defines the cube’s size in each of the 3 axes. The distances are measured form the cube’s center, which is defined in the cube position parameter. |
Front, Back, Left, Right, Top, Bottom
From each tab you can define a unique image. There is one tab for each side of the cube.
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Image |
Defines an image clip to use. Click Edit to open a property page for the image clip currently being used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source. |
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Image View Window |
Displays the selected image. You can right-click the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image. |
Autodesk Softimage v.7.5