Shader Type: Environment (Tool)
Output: Color (RGB) value
Can be used as a texture, environment, or lens shader. Applied to a texture shader, it creates a texture wrapped on an infinite sphere around the scene. This shader differs from the Spherical Mapping shader because of its Direction parameter.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Image |
Defines an image clip. Click Edit to open a property page for the image clip being presently used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source. |
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Image View Window |
Displays the selected image. You can right-click the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image. |
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Rotation |
Defines the sphere’s rotation from its center. |
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Direction |
Defines the ray direction. |
Autodesk Softimage v.7.5