Shader Type: RealTime
Output: RealTime
Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes > RealTime > OpenGL > More.
The Texture Transform shader applies a variety of transformations to input textures. Transformations are animatable, either by keyframing, or by enabling one of several modulations modes which are, themselves, also animatable.
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The extent to which you can use this shader depends the graphics card and/or drivers on your machine. For a list of graphics cards that are certified for use with Softimage, see the graphics cards certification page at www.softimage.com. |
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Additive Transform |
Specifies whether the texture transform should be added to the current texture transformation matrix or if the matrix should be reset to Identity before applying the transform. |
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Texture Coordinate |
Selects a coordinate system from among up to four incoming textures. |
Modifier
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UV Type |
Specifies the type of transformation. Choose Identity (leaves the texture untransformed), Translate, Rotate, Scale, Scroll, Turn or Stretch. |
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(Additional Values) |
Depending on what UV Type is selected, additional values may be displayed. Adjusting these values controls the transformation. |
Modulation
Modulation options control animate different transformations. The animation is defined by one of several possible wave patterns.
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Wave |
Defines the waveform for the animation. Set the Base, Amplitude, Phase, and Frequency parameters to further refine the waveform. |
This shader need a texture as an input. You can connect either a OGLT2D or OGLMulti shader to it. It can output to any other Realtime shader.
Autodesk Softimage v.7.5