Shader Type: RealTime
Output: RealTime
Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes > RealTime > OpenGL > More.
Combines an OGLT2DOGL_Single_Texture, OGLShadeOGL_Shade, and OGLDrawOGL_Draw shader in a single property editor.
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The extent to which you can use this shader depends the graphics card and/or drivers on your machine. For a list of graphics cards that are certified for use with Softimage, see the graphics cards certification page at www.softimage.com. |
This shader is quite useful if you are using the attributes of both the OGLT2D and OGLShade shaders, because you can define the effect of each shader from a single source, and the output an OGLDraw pass from the same source. It can output to any other realtime shader, or directly to the material node.
Autodesk Softimage v.7.5