OGLCom

Shader Type: RealTime

Output: RealTime

Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes > RealTime > OpenGL > More.

Combines an OGLT2DOGL_Single_Texture, OGLShadeOGL_Shade, and OGLDrawOGL_Draw shader in a single property editor.

 

The extent to which you can use this shader depends the graphics card and/or drivers on your machine. For a list of graphics cards that are certified for use with Softimage, see the graphics cards certification page at www.softimage.com.

Render Tree Usage

This shader is quite useful if you are using the attributes of both the OGLT2D and OGLShade shaders, because you can define the effect of each shader from a single source, and the output an OGLDraw pass from the same source. It can output to any other realtime shader, or directly to the material node.



Autodesk Softimage v.7.5