Shader Type: RealTime
Output: RealTime
Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes > RealTime > OpenGL > More.
The Multiple Textures shader combines four Single Texture shaders OGL_Single_Texture in one property editor. You can set their basic attributes, and blend them using the modulation functions. However, the modulation functions offer very limited blending capabilities, so for full control over blending functions, it’s best to use multiple Single Texture shaders, as oppose to a single Multiple Texture shader. The advantage of the multiple texture node is that it does multi texturing in a single pass.
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The extent to which you can use this shader depends the graphics card and/or drivers on your machine. For a list of graphics cards that are certified for use with Softimage, see the graphics cards certification page at www.softimage.com. |
This shader accepts inputs from up to four different image clip nodes, as well as from any other realtime shader. It can be output to any other realtime shader.
Autodesk Softimage v.7.5