Shader Type: Lens
Output: Color (RGB) value
Imitates the distortion of a fisheye (very wide-angle) lens.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Factor |
Changes the distortion of the primary rays about the center. The farther away a pixel is from the center of the image (center of lens), the more the ray is distorted off the center. |
Autodesk Softimage v.7.5