Shader Type: Material (Soft3D)
Output: Color (RGB) value
Used with the Toon Lens shader, you can render objects with ink lines drawn over the standard material.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Ink Color |
Sets the color for the ink. |
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Thickness |
Defines the ink width. This may cause artifacts if two intersecting objects have very different line widths. |
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Illuminate Ink |
Varies the color of contours according to the amount of light reaching the surface beneath. To switch on, use a non-zero value: values greater than 0 brighten the contour, while values less than 0 darken it; each is proportional to the color of light. |
Autodesk Softimage v.7.5