Shader Type: RealTime
Output: RealTime
Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes > RealTime > OpenGL > More.
The OGL13TexCoord shader modifies texture coordinate generation and controls wrapping states for input textures.
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The extent to which you can use this shader depends the graphics card and/or drivers on your machine. For a list of graphics cards that are certified for use with Softimage, see the graphics cards certification page at www.softimage.com. |
Texture Coordinates
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Texture Target |
Defines the texture stage for multi-texturing operations in a single draw pass. |
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Type |
When set to Explicit, the shader uses the UV coordinates defined for the input texture. All other settings use OGL texture generation to create the UV coordinates. |
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Components |
Specifies whether to use the input texture in one, two, three, or four dimensions (1D-4D). |
Wrapping
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U/V/W |
Specifies how the input texture is wrapped in U, V, and W. For example, you could specify that the texture be clamped at its edge or at its border, or that it be mirrored. |
Transform
Toggles texture SRT transformations for the texture on and off.
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Translation/Rotation/Scaling X/Y/Z |
These values define the texture’s SRT transformations in all three axes. Change the values to transform the texture on one or more axes. |
This shader typically accepts a single texture (OGL13Texture) or cubic texture (OGL13CubicTexture) shader, and is output to a draw shader to complete a drawing pass.
Autodesk Softimage v.7.5