Shader Type: Image Processing (Tool)
Output: Color (RGB) value
Lets you manipulate the color of an object using its HSL, contrast, and gamma values. You can also tint the object’s color.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
Color Correction
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Hue |
Controls a 360 degrees hue shift through the HLS color space spectrum without modifying the intensity or saturation of the color. |
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Saturation |
Adjusts the saturation, or amount of “pigment,” in a color. A value of 1 results in no white and all color; a value of 0 results in no color -- just white light. |
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Lightness |
Adjusts the level or luminance of a color. Similar to intensity or brightness. |
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Contrast |
Increases and decreases the contrast levels between light and dark colors. 0.5 = no change in contrast. |
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Gamma |
Used to compensate for non-linearity in displays. Often used as a general brightness control. |
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Clamp |
When enabled, color values output by the shader are forced into the [0-1] range. |
Tint
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Enable |
Turns the tint controls on and off. |
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Color |
Specifies the color with which the object is tinted. Use the sliders to set any color. |
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Intensity |
Controls the degree to which the object is tinted with the tint color. The higher the value, the more the object is tinted. |
This shader is almost always placed directly after (to the right of) a color output in order to fine-tune a color before it is input to a color parameter.
Autodesk Softimage v.7.5