Shader Type: Output
Output: Color (RGB) value
Lets you quickly control a scene’s depth of field, which is a focused area that begins in the foreground of the subject, passes through the focus plane, and can end in the background (or closer).
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Focal Length |
Determines the focal length of the lens. A lens with a shorter focal length gives a greater depth of field than a lens with a longer one. |
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Near Focus |
Defines the front (start) distance of the focus area. |
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Far Focus |
Defines the back (end) distance of the focus area. |
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Strength |
Controls the scaling factor of the circle of confusion (unfocused area). |
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Max COC |
Defines the maximum pixel size of the circle of confusion (unfocused area). |
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Antialiasing |
Defines the level of anti-aliasing to be performed. |
This output shader isn’t used directly in the render tree; rather, it is applied using a pass’s shader stack. For more information, see Applying Shaders to Passes [Rendering].
Autodesk Softimage v.7.5