Shader Type: Output
Output: Color (RGB) value
Defines the depth of field (DoF) similarly to the way a camera does. Depth of field is a focus area that begins at the foreground of the subject, passes through the focus plane, and ends in the background (or before).
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Focal Length |
Determines the focal length of the lens. A lens with a short focal length gives more of a depth of field than a lens with a long focal length. |
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Aperture Number |
Defines the relative aperture, also referred to as the F-stop, and controls the depth of field. A low value (2.8) results in less depth of field; a high value (64) results in a high depth of field. |
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Focus Point |
Controls the focus distance. A low value will increase the depth of field. |
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Scale |
Defines the scaling factor of the circle of confusion (unfocused area). |
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Max |
Defines the maximum pixel size of the circle of confusion (unfocused area). |
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Filter |
Defines the level of anti-aliasing to be performed. High values take longer to render. |
This output shader isn’t used directly in the render tree; rather, it is applied using a pass’s shader stack. For more information, see Applying Shaders to Passes [Rendering].
Autodesk Softimage v.7.5