Shader Type: Output
Output: Color (RGB) value
Creates a halo effect around an object’s edges, resembling the halo surrounding high-intensity lights. Because the halo effect is created over the rendered image, you must wait until the initial image is rendered before seeing the halo effect.
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Use All Models |
Renders everything in the scene. For a quicker rendering, see the Render Halo Only option. |
Lens
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Sensitivity |
Determines the intensity of the falloff. This is equivalent to controlling the halo’s contrast. |
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Maximum Intensity |
Clips or limits the intensity of the halo effect. |
Halo
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Falloff |
Determines the falloff of the halo effect. This is equivalent to controlling the halo’s brightness. |
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Size |
Defines the halo’s scale. The higher the value, the larger the halo. High values take longer to render. |
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Maximum Size |
Lets you limit the halo’s size using pixel values. |
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Intensity |
Defines the Red, Blue, Green, and Alpha values of the halo. E.g.: When using gray, the halo takes on the object’s color; when using red, the halo appears reddish. |
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Render Halo Only |
Outputs only the halo onto the image, and no compositing will take place to create the halo in the image. |
This output shader isn’t used directly in the render tree; rather, it is applied using a pass’s shader stack. For more information, see Applying Shaders to Passes [Rendering].
Autodesk Softimage v.7.5