Category: Color Channels
Shader Type: Texture
Output: Color (RGB) value
Combines four color channels (red, green, blue, and alpha) into a single color output.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
Output: Color value
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Red |
Defines the red color channel. |
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Green |
Defines the green color channel. |
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Blue |
Defines the blue color channel. |
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Alpha |
Defines the alpha channel. |
Used to combine several inputs and treat each one as a component of an RGBA output value. You can connect a material or texture into any one or all of the inputs. The output can be used to drive any color input parameter (diffuse, transparency, etc.)
Autodesk Softimage v.7.5