Category: Conversion
Shader Type: Texture
Output: Color (RGB) value
Converts a color input from an RGB to an HSV color space. Once converted, the output is as follows:
R = H
G = S
B = V
A = A
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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RGBA |
Defines the input RGBA color values. |
This shader acts somewhat like a color correction node. You can connect it between an image clip’s output and a color input of a surface, mixer or similar shader. It is useful to edit the HSV values of an image clip before being applied to an object.
Autodesk Softimage v.7.5