The First Time You Start Softimage
The first time you open Softimage, you are prompted to choose your preference for interacting with Softimage. The interaction model controls how mouse and keystroke interaction will be interpreted in Softimage. The interaction model sets the mapping of keyboard shortcuts to Softimage commands (key map), whether or not sticky keys are available, which tool is active by default, and how key and mouse buttons are used to select objects and components in 3D views.
Select an interaction model and click OK. If you want to change your interaction model later, these and additional models from the File > Interaction Model menu. For more information, see Changing Interaction Preferences.
Each interaction model simply sets a key map for commands as well as a variety of preferences. You can also change key maps and preferences individually to customize your interaction.
The documentation assumes that you are using the default Autodesk Softimage interaction model. However, no matter which interaction model you choose, the appropriate shortcut keys are displayed in the menus dynamically.

The Recommended Choice
It is recommended that you choose the Autodesk Softimage interaction model because it is optimized for use with all Softimage tools. In particular, it makes the most efficient use of modifier keys like Shift, Ctrl, and Alt.
If you prefer to use the Alt key for camera navigation, you can set Use Alt key for view navigation in your Tools > Camera preferences (File > Preferences). You can also set Mouse Mapping to Maya to use the left mouse button to orbit, the middle mouse button to pan, and the right mouse button to zoom.
If You Used Other 3D Software
If you are familiar with other 3D software, you may be more comfortable with the Autodesk Maya interaction model.
In addition to or instead of the Autodesk Maya interaction model, you may want to try the Autodesk 3ds Max-compatible key map. This is not a full interaction model, but a key map you can use with any interaction model. To select it later, choose File > Keyboard Mapping and then set Key Map to Autodesk 3ds Max-Compatible.
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The Maya interaction model sets a variety of preferences, including which parameters are keyed by default. It is strongly recommended that you do not switch between models while working because you might not actually be keying the parameters that you think you are keying. For more information, see Setting Keying Preferences Before You Start [Animation]. |
Autodesk Softimage v.7.5