Games-Related Topics

 

General

Polygon Modeling

Animation

Using Referenced Models

Creating a DisplayInfo Custom Parameter Set

Showing Normals on Polygon Meshes

Polygon Normals and Double Edges

Filtering Polygon Mesh Components

Polygon Reduction

Quadrangulating and Triangulating Polygons

Plotting (Baking) Animation

Creating Shadow Rigs

Motion Capture for Characters

Softimage® Motor (Motion Transformation) for Characters

Data Management

Surface Attributes & Texture

Realtime Shaders

Supported File Formats for Data Transfer

Managing External Files

Vertex Colors

Generating and Baking Surface Attribute Maps (RenderMap)

Rendermapping with Unique UVs

Transferring Surface Attribute Maps (Ultimapper)

Working with Tangent and Binormal Maps

Realtime Shader Basics

Programmable OpenGL Shading

Setting Up a Unified GLSL Program

Effects Shaders (.cgfx Files)

Programmable DirectX Shading

Effects Shaders (.fx Files)

 

Softimage SDK

 

 

Choose Help > SDK Guide and select the Game Development portal for more games-related information and examples.

SDK Updates on Softimage-Wiki

 

 

 



Autodesk Softimage v.7.5