Location: Nodes > Conversion > More
Shader Type: Texture
Output: Boolean value
Converts a color (RGBA) input to a Boolean output value which can be used to drive other shaders’ parameters.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input |
Specifies the input color to be used. You can select from the RGB, HLS, or HSV color models. |
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Threshold |
The color input necessary for this shader to output a “true” value. Anything below this threshold value returns “false”. |
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Alpha |
Includes alpha channel in the conversion. When off, the alpha channel is not included. |
This shader is simply placed between a color output and a Boolean input in order for the two values to connect.
Autodesk Softimage v.7.5