Fast Subsurface Scattering Call Shader
Location: Nodes > Texture > mental images
Shader Type: Texture
Output: Color (RGB) value
This is a utility “pass through” shader. It allows you to pass shaders through as parameters to material Phenomena for items such as environment, photons, and displacement.
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Name |
The name of the shader. You can rename it, or leave it at the default. |
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Shader |
The shader to be called. |
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default_shader |
The shader that is called if Shader is not specified. |
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mode |
The shader calling mode, where 0 is “automatic”. Any other number maps to a shader calling mode miShader_type. |
Autodesk Softimage v.7.5