Fast Subsurface Scattering Call Shader

Location: Nodes > Texture > mental images

Shader Type: Texture

Output: Color (RGB) value

This is a utility “pass through” shader. It allows you to pass shaders through as parameters to material Phenomena for items such as environment, photons, and displacement.

Name

The name of the shader. You can rename it, or leave it at the default.

Shader

The shader to be called.

default_shader

The shader that is called if Shader is not specified.

mode

The shader calling mode, where 0 is “automatic”. Any other number maps to a shader calling mode miShader_type.



Autodesk Softimage v.7.5