Clips & Sources

Every time you select an image to use as a texture or for rotoscopy, an image clip and an image source of the selected image is created, regardless of its format (PIC, GIF, JPEG, TIFF, PSD, etc.).

Image Sources

An image source is not really a usable scene element. It is merely a pointer to the original image stored on disk. It is defined as read-only and is listed in your scene in the Sources folder of the Scene Root. It does not have to be reloaded when you re-open your scene. Image sources can be stored within your project, or outside of it.

Image Clips

An image clip is an instance, of an image source file. Each time you use an image source, an image clip of it is created. You can have as many clips of the same source as you wish. You can then modify the image clip without affecting the original source image.

Clips are useful because they allow you to create different representations of the same texture image (source), such as five different blur levels of the same source image. Also, clips are memory-efficient because the source is only loaded once, regardless of the number of clips created from it.

Topics:

The Default Image

Tools for Viewing Image Clips

Loading (Creating) Sources and Clips

Editing Image Clip Properties

Applying Clip Effects

Image Clip Memory Management

Setting Image Clip Video Texture/De-interlacing Options

Filtering an Image Clip

Image Clip OGL Display Settings

Manipulating Image Clips in the Animation Mixer

Using Memory-Mapped Textures

Using High Dynamic Range (HDR) Images

Using Image Proxies

Tips, Optimizing & Troubleshooting (Textures)



Autodesk Softimage v.7.5