Softimage allows you to use two different types of textures: image textures, which are separate image files applied to an object’s surface, and procedural textures, which are calculated mathematically.
Image textures are 2D images that can be wrapped around an object’s surface, much like a piece of paper that’s wrapped around an object. To use an image texture, you start with any type of picture file (PIC, GIF, TIFF, PSD, etc.) such as a photo or a file made with a paint program.

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When using TIFF files as 2D textures, make sure to save them without LZW compression if you are using the mental ray renderer. LZW-compressed TIFFs are not supported by the mental ray renderer. |
Procedural textures are generated mathematically, each according to a particular algorithm. Typically, they are used to for gradients, repeating patterns such as checkerboards, and natural patterns such as wood, clouds, or marble.
Softimage’s shader library contains both 2D and 3D procedural textures. 2D procedurals are calculated on the object’s surface — according to their texture projections — while 3D procedurals are calculated through the object’s volume. In other words, unlike 2D textures, 3D textures are projected “into” objects rather than onto them. This means they can be used to represent substances having internal structure, like the rings and knots of wood.

Autodesk Softimage v.7.5