Mirroring and Rotating Points

Mirroring and rotating are two easy ways to transform entire selections of sample points in the texture editor.

Mirroring

Mirroring “flips” a selection of sample points horizontally or vertically.

 

To mirror a selection of sample points

1. In the texture editor or a 3D view, select the polygons that you want to mirror.

2. From the texture editor menu, choose Tools > Mirror Horizontal to mirror the sample points along the vertical axis or choose Tools > Mirror Vertical to mirror them along the horizontal axis.

Rotating

As the name indicates, the rotate commands rotates a selection of sample points by 90 degrees clockwise or counterclockwise. A second set of rotate commands does the same thing while maintaining the selection’s aspect ratio (see [here]).

 

If the pivot is active when you apply a rotate command, the selection is rotated about the pivot rather than about its COG.

 

To rotate a selection of sample points

1. In the texture editor or a 3D view, select the polygons that you want to rotate.

2. Do any one of the following:

- From the texture editor menu, choose Tools > Rotate by 90 CW, or press r, to rotate the coordinates clockwise.

or

- From the texture editor menu, choose Tools > Rotate by 90 CCW, or press Shift+r, to rotate the coordinates counterclockwise.

or

- From the texture editor menu, choose Tools > Rotate by 90 CW (Maintain Aspect Ratio), or press Alt+r, to rotate the coordinates clockwise while maintaining their aspect ratio.

or

- From the texture editor menu, choose Tools > Rotate by 90 CCW (Maintain Aspect Ratio), or press Alt+ Shift+r, to rotate the coordinates counterclockwise while maintaining their aspect ratio.



Autodesk Softimage v.7.5