Mirroring and rotating are two easy ways to transform entire selections of sample points in the texture editor.
Mirroring “flips” a selection of sample points horizontally or vertically.

To mirror a selection of sample points
1. In the texture editor or a 3D view, select the polygons that you want to mirror.
2. From the texture editor menu, choose Tools > Mirror Horizontal to mirror the sample points along the vertical axis or choose Tools > Mirror Vertical to mirror them along the horizontal axis.
As the name indicates, the rotate commands rotates a selection of sample points by 90 degrees clockwise or counterclockwise. A second set of rotate commands does the same thing while maintaining the selection’s aspect ratio (see [here]).
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If the pivot is active when you apply a rotate command, the selection is rotated about the pivot rather than about its COG. |

To rotate a selection of sample points
1. In the texture editor or a 3D view, select the polygons that you want to rotate.
2. Do any one of the following:
- From the texture editor menu, choose Tools > Rotate by 90 CW, or press r, to rotate the coordinates clockwise.
or
- From the texture editor menu, choose Tools > Rotate by 90 CCW, or press Shift+r, to rotate the coordinates counterclockwise.
or
- From the texture editor menu, choose Tools > Rotate by 90 CW (Maintain Aspect Ratio), or press Alt+r, to rotate the coordinates clockwise while maintaining their aspect ratio.
or
- From the texture editor menu, choose Tools > Rotate by 90 CCW (Maintain Aspect Ratio), or press Alt+ Shift+r, to rotate the coordinates counterclockwise while maintaining their aspect ratio.
Autodesk Softimage v.7.5