Category: Switch
Shader Type: Texture
Output: Vector value
The Vector Multi Switch shader allows you to specify one of eight input vector values based on an integer Switch. The eight inputs are named Case 0 through to Case 7. You can set an integer Value (for matching) and three vector Input values for each Case.
When Switch is equal to the Value of Case n then the Input of Case n is evaluated and flows downstream through the render tree. When Switch is equal to the Value of more than one Case, then the first Case (in numerical order) to match gets evaluated. If Switch matches none of the Cases, then the Default parameter is evaluted instead.
All of the parameters can be animated or driven by another shader in the render tree.
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Default |
Sets the default vector values to use when the Switch value does not match the Value of any of the Cases. |
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Switch |
Accepts a varying set of integer values that control which Case’s Input gets evaluated. |
Case 0 - 7
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Value |
Specify an integer value. When the Switch value matches this value, the Input for this Case is evaluated and output through the render tree. |
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Input |
Sets the vector values to use when the Switch value matches the Value for this Case. |
Autodesk Softimage v.7.5