A Binormal property is created on the selected polygon mesh object. It uses as input a color at vertices (CAV) property where the binormals are stored and a texture projection property.
To apply: choose Get > Property > Binormal from any toolbar.
To redisplay: Select the object, click the Selection button on the Select panel, and then click the Binormal icon located under the associated object node.
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UVs |
Specifies the texture projection used to compute the binormals. To use a different projection, click the Pick button and pick the projection from an explorer. |
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Binormals |
Specifies the color at vertices (CAV) property that stores the binormals. To use a different CAV property (or to connect to a renamed CAV property), click the Pick button and pick the CAV property from an explorer. |
Autodesk Softimage v.7.5