Autodesk® Softimage® has a library of toon shaders that allows you to create a limitless variety of cartoon-style and non-photorealistic rendering effects. These shaders work like any other shaders in Softimage and can be modified and extended using the full shader library in the render tree.
This guide explains how to use the toon shaders:
• Toon and Non-Photoreal Effects
Provides an brief overview of the toon shading process.
• Toon Shader Overview
Describes the various types of toon shaders, and provides a quick-reference listing all available shaders and describing their functions.
• Creating Ink Lines
Explains how to use the Toon Ink Lens shader and the Toon Host material shader to render ink lines.
• Painting Object Surfaces
Explains how to use the various Toon Paint shaders to render toon-style surface effects.
• Creating Transparency and Reflections
Explains how to create transparency, refraction and reflectivity effects on toon-shaded objects.
• Creating a Toon Render Pass
Briefly describes how to set up a toon-shaded render pass.
Autodesk Softimage v.7.5