Transformations

Transformations are fundamental to 3D. They include the basic operations of scaling, rotating, and translating objects.

Topics:

About Transforming Objects.

Transformation Basics.

• Translating, rotating, and scaling objects in various manipulation modes. See Translating Objects, Rotating Objects, and Scaling Objects.

• Using 3D manipulators to transform objects. See Transforming with the Bounding-Box Manipulator, Transforming Objects about the Mouse Pointer, and Nudging Objects.

Center Manipulation.

• Setting the pivot for animated scaling and rotation. See Working with Object Pivots.

Freezing Transformations.

Resetting Transformations.

Setting Neutral Poses.

Matching and Aligning Transformations.

• Setting up preferred transformations for individual objects. See Transform Setup.

• Propagating transformations in hierarchies. See Transformations and Hierarchies.

• Calculating velocity and acceleration. See Object Velocity & Acceleration.

For information about transforming components like point, edges, and polygons, see Manipulating Components [Modeling and Deformation Basics].



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