Transformations are fundamental to 3D. They include the basic operations of scaling, rotating, and translating objects.
Topics:
• Translating, rotating, and scaling objects in various manipulation modes. See Translating Objects, Rotating Objects, and Scaling Objects.
• Using 3D manipulators to transform objects. See Transforming with the Bounding-Box Manipulator, Transforming Objects about the Mouse Pointer, and Nudging Objects.
• Setting the pivot for animated scaling and rotation. See Working with Object Pivots.
• Matching and Aligning Transformations.
• Setting up preferred transformations for individual objects. See Transform Setup.
• Propagating transformations in hierarchies. See Transformations and Hierarchies.
• Calculating velocity and acceleration. See Object Velocity & Acceleration.
For information about transforming components like point, edges, and polygons, see Manipulating Components [Modeling and Deformation Basics].
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