Transforming with the Bounding-Box Manipulator
As an alternative to using the transformation tools, you can use the bounding box manipulator to scale, rotate, and translate objects. The bounding-box manipulator has a set of handles that let you interactively manipulate objects in the 3D views.
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Bounding box manipulators do not work well in the Object view unless you deactivate View > Camera Compensation. |
To activate the bounding-box manipulator
1. Select the object.
2. Press b or choose Manipulate Tool from the eye icon
menu on a viewport.
3. Press the Tab key to alternate between the two types of manipulator handles, each of which let you perform different types of operations (see the illustration below).

Position the mouse pointer over one of the manipulator’s corners:
• To scale uniformly about the object’s center, click a corner and drag.
• To scale non-uniformly relative to the opposite corner, Shift+click and drag.
• To scale uniformly relative to the opposite corner, Ctrl+click and drag.
Position the mouse pointer over one of the manipulator’s edges:
• To rotate about an axis parallel to the picked edge passing through the object’s center, click an edge and drag.
• Press the Shift key to rotate relative to the opposite edge.
• Press the Ctrl key to rotate the edge freely.
Position the mouse pointer over one of the manipulator’s sides:
• To translate in any direction along the plane, click the plane and drag.
• To translate along the picked plane’s normals, Shift+click and drag.
• To translate freely in any direction, Ctrl+click and drag.
• Drag the arrow manipulator to rotate the object freely along its three axes.
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