Shader Type: Color Channel (Tool)
Output: Color (RGB) value
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This shader is no longer supported. Scenes using it will still load, but it is recommended that you use the newer Vector to Color shader. |
Converts vector information to RGB values. You can choose which axis will drive which color channel.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input (XYZ or UVW) |
Defines the vector inputs to be converted to a color value. |
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X, Y, Z Channels |
Defines how each of the X, Y, and Z axes (or UVW coordinates) are converted to color values. Each axis can be told to have No Contribution or to use its value to Put its contribution to a specific color channel: Red, Green or Blue. |
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Math Operation |
Controls how all of the axis values affect a channel. You can use the following basic math functions: Add, Subtract, Multiply and Replace. |
This shader is simply placed between a vector output and a color input in order for the two values to connect.
Autodesk Softimage v.7.5