From this property editor, you can define the appearance and behavior of the Texture Editor.
To display: Choose File > Preferences from the Texture Editor menu.
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Continuous Play |
When on, an animated texture will play (loop) continuously. |
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Auto Show Selected |
When on, unselected objects’/components’ UV coordinates will be hidden by default. |
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Auto Sync |
When on, the Texture Editor selection is automatically updated when the selection in the viewports changes, and vice-versa. |
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Sync Method |
Controls the type of component selected in the 3D views when samples are selected in the texture editor: • Samples selects samples. • Components selects the type of component specified by the current filter on the Select panel, for example, Point, Edge, Polygon, etc. |
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Selection Locked |
When on, the Texture Editor will keep the present texture and object in the work area. Any object selected will not refresh or replace the locked view in the texture editor. |
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Show Status Bar |
When on, the status bar is displayed in the bottom left-hand portion of the texture editor work area. |
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Cluster Selection |
When on, the cluster selection filter will be on by default. |
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Island Selection |
When on, the island selection filter will be on by default. |
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Selection Filter |
Defines a default selection filter; vertex, edge or polygon. |
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Projection Selection Threshold |
Specifies the angle-to-normal value within which points are included in a projection selection. A point is included when the angle between its surface normal and the object’s axis, as specified by the projection selection, is less than the threshold value. |
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Pivot Active |
When on, the pivot is activated by default. |
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Show Polynode Bisectors |
Displays an X over each sample point in the texture editor workspace. Each segment of the X acts as handle for the UV coordinate at that particular polygon corner. You can use the handles to select and manipulate individual UV coordinates. You can also use them to see more clearly what gets selected when the polygon and/or vertex bleeding options are activated. |
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Polygon Clusters |
Specifies what happens in the texture editor when you select a polygon cluster in a 3D view. Select member sample points selects the UV coordinates belonging to the polygon cluster. Restrict editor to cluster hides all of the editable UV’s coordinates in the texture editor, except for those belonging to the polygon cluster. |
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OGL Clip Resolution |
Sets upper limit on the resolution at which the image clip is displayed. Uses a mix of the image’s resolution and this setting. |
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Interpolate Image |
Toggles interpolation on and off for the current texture image. |
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Dim Image |
When on, images displayed in the texture editor work area are dimmed by the specified factor (see below). This is useful when the texture image is very bright and obscures the lines of the “flattened” geometry. |
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Factor |
When the Dim Image option (see above) is enabled, this value specifies the degree to which images are dimmed. A value of 0 results in a completely black image, while a value of 1 causes no dimming at all. The dimming factor for the overall image is separate from the dimming factor for the coverage (see Coverage). This allows you to dim the texture image as a whole, and then dim covered texels more, or less, so that they stand out. |
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Checkerboard Size |
The number of squares to display in the checkerboard. See Displaying the Checkerboard [Texturing]. |
Grid
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Show Grid |
Hides or displays the grid behind the texture editor work area. |
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Units |
Determines whether the grid will be sized according the U and V steps or pixel resolution. |
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U, V Step |
Defines the U and V Step sizes of the grid. |
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Pixel Step |
Defines the grid size in the X and Y pixel resolution. |
Misc
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UV Mesh |
Defines the color of the UV mesh that “holds” the texture image. |
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Grid |
Defines the color of the background reference grid in the work area. |
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Background |
Defines the background color of the texture editor work area. |
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Crop Tool |
Defines the color of the crop tool. |
Components
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Tagged Points |
Defines the color that tagged points will be in the texture editor work area. |
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Untagged Points |
Defines the color that untagged points will be in the texture editor work area. |
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Selected Clusters |
Defines the color that selected clusters will be in the texture editor work area. |
Overlap
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Enabled |
Toggles highlighting of texels covered by overlapping UV coordinates. |
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Style |
Specifies the type of UV coordinate overlap required for the covered texels to be highlighted. Shade Overlaps: Highlights texels covered by overlapping UV coordinates using the specified color. Shade Odd Number of Overlaps: Highlights texels covered by UV coordinates that overlap an odd number of times using the specified color. |
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Color |
Specifies the overlap color. Use the color sliders to choose a color and the alpha slider to adjust the transparency of the highlighting. |
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Stipple |
When enabled, the highlighted region takes on a dotted look. |
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Enabled |
Toggles the highlighting texels covered by UV coordinates. |
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Style |
Specifies how texels covered by UV coordinates are highlighted. Shade Covered pixels: Highlights texels covered by UV coordinates using the specified color. Dim Covered pixels: Dims texels covered by UV coordinates by the amount specified by the Dimming Factor parameter. |
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Color |
Specifies the highlight color for covered texels. Use the color sliders to choose a color and the alpha slider to adjust the transparency of the highlighting. |
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Stipple |
When enabled, the highlighted region takes on a dotted look. |
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Dimming Factor |
When the Style parameter is set to Dim Covered Pixels, this setting controls the degree to which covered texels are dimmed. The lower the value, the more the texels are dimmed. A value of 0 results in completely black covered texels. The dimming factor for covered texels is separate from the dimming factor for the overall image (Dim Image and Factor under General). This allows you to dim the texture image as a whole, and then dim covered texels more, or less, so that they stand out. |
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Enabled |
Toggles the display of connectivity tabs on UV island boundaries. |
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Mode |
Show on Selected Points: Connectivity tabs are only drawn for selected points, and their corresponding points on other UV islands. Always Show: Connectivity tabs are shown for all island boundaries, whether points are selected or not. |
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Color |
Use Multiple Colors: Each corresponding pair of connectivity tabs is drawn in a different color, indicating which island boundaries correspond to one another. Use One Color: All connectivity tabs are drawn in the same color, regardless of which island boundaries correspond to one another. |
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Tab Size |
Controls the size of connectivity tabs. The higher the value, the larger the tabs. |
Autodesk Softimage v.7.5