Customizing the Display in 3D Views

All 3D views have some common cosmetic attributes which you can modify to change their look. The following section describes how to modify two such attributes: the 3D view colors, and the reference grid.

Setting Scene Colors

Different colors are used to indicate the status of displayed scene elements. For instance, by default a selected object has a white wireframe and an unselected object has a black wireframe. Points are blue, edges are orange, and so on. You can modify these colors to suit your taste. Scene colors are stored in your preferences and used for every scene you create or open.

To change scene colors

1. Display the Scene Colors property editor by doing one of the following:

- Choose Scene Colors from any viewport’s camera icon menu.

or

- Choose File > Preferences, and then select Scene Colors.

or

- In the explorer, choose Application in the scope menu (or press a). Open the Scene Colors node, located directly beneath the Preferences node.

2. To change a color, click on a color swatch (or for the Geometry Views tab, use the sliders).

To change the wireframe color of a specific object, see Setting Display Options for Individual Objects.

 

You can quickly change the 3D view background color to black or back to the default gray by choosing Set Background to Black or Set Background to Gray from any viewport’s camera icon menu.

Customizing the Grid

When you translate objects, such as lights and cameras, you can do so relative to the displayed grid; that is, the translation is restricted to take place within the plane of the displayed grid. This can be done in any 3D view displaying any perspective or camera view.

You can modify grid characteristics in the Camera Visibility property editor.

To modify a 3D views grid

1. Do one of the following:

- From a viewport’s eye icon menu, choose Visibility Options to display the Camera Visibility property editor.

- From an object view’s Show menu, choose Visibility Options to display the Camera Visibility property editor.

2. Click the Visual Cues tab to display the Visual Cues page, then click Floor/Grid to activate grid display in the viewport.

The grid helps you position and orient the objects in your scene, but the grid itself is not rendered.

3. Set the Floor/Grid Display Setup and Field Guide options as required. You can:

- Choose a display grid with respect to the plane in which it is displayed.

- Set the displayed grid size (Extent), which controls the actual cell size of the grid displayed in the viewport. This can only be set for finite grids.

- Set the spacing between grid lines along the U and V axes. Measurements are in Softimage units.

- Activate or deactivate snapping by grid amounts.

- Set the snapping grid size using the UV Step options.

- Set safe areas for titles and actions.

For a description of each of these options, see Camera Visibility Property Editor.

 

You can set grid options for all 3D views simultaneously in the Visibility Options of All Cameras property editor by choosing View > Visibility Options (all Cameras) from the main menu.



Autodesk Softimage v.7.5