Each camera in the scene has a set of visibility controls that determines whether objects, object attributes, components, and/or various other data are visible in the 3D views.
Setting Camera Visibility for All 3D Views
You can set visibility options for all cameras, which in turn determine what is visible in all viewports.
Besides showing and hiding objects and components, you can also choose to display or hide object attributes such as centers, points, and normals. Object attributes are useful visual cues when performing certain rendering tasks. For example, to verify in Wireframe whether a surface is correctly oriented for rendering purposes, you would display the object’s normals.
Showing or hiding object attributes affects the scene’s refresh rate but does not affect the object information that is saved with a scene. Even if object attributes are displayed on objects in the 3D views, they do not appear in the final render.
To set object visibility for all cameras in all viewports
• From the main menu, choose Display > Visibility Options (All Cameras) to display the Visibility Options of All Cameras property editor.
From this editor, you can choose the types of objects, object components, and object attributes to display or hide in all 3D views. In addition, you can set a number of grid display options.
See Camera Visibility Property Editor for a description of the options available in this property editor.
Setting Camera Visibility per Viewport
You can set object visibility on a per camera/view basis, which determines what is visible in individual 3D views.
To set object visibility per camera in a specific 3D view
1. If required, change viewing modes in the 3D view and select the camera to which to apply the visibility settings.
2. Do one of the following:
- Click the eye icon in a viewport’s menu bar, or the Show menu in an object view’s menu bar, and choose an object type to show or hide from the menu.

or
- Click the eye icon on a viewport, or the Show menu in an object view, and choose Visibility Options to display the viewport’s Camera Visibility property editor. From this editor you can choose additional types of objects, object components, and object attributes to display or hide in the 3D views. In addition, you can set a number of grid display options.
Autodesk Softimage v.7.5