The viewing area of the interface contains four windows, called viewports, where you can view and work on your scene. Each viewport can display different types of views. You can display up to four different views in the viewports.
Viewports can have different geometry views (Top, Front, Right, and User) and display types (Shade, Wireframe, Texture, Hidden Line, etc.). They can also display other tools such as the animation editor, browser, and the explorer. Any viewport can display any type of view.
A viewport’s menu bar contains a set of controls that allow you to perform various functions such as changing views and display types, setting scene visibility, and resizing the viewport.
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Holding down the Shift key keeps the Eye icon menu open while you choose multiple commands. |
Clicking anywhere in a viewport makes it the “active” viewport. This is indicated by a thin grey border around the viewport. The active viewport is the camera/viewpoint view that is rendered when you use the Render toolbar’s Render > Preview > Active Camera command. For more information about preview rendering, see Previewing a Single Frame [Rendering].
When a viewport is muted, it is prevented from displaying its contents. Muting a viewport’s neighbors helps speed up its refresh rate.
To mute or solo viewports
• To solo (view just one viewport), left-click on its letter. Left-click a second time to redisplay all viewports.
• To mute a viewport, middle-click on its letter. Middle-click a second time to redisplay the viewport.
• Right-click a viewport’s letter to display a menu with mute and solo commands.
Autodesk Softimage v.7.5